Hey guys! Just wanted to start a thread where we can recommend board games or card games (you know, outside of the standard 52 card deck) where the skills of a magician would come in handy. Within the rules, though; no cheating! Just great persuasion, sleight-of-hand skills, bluffing, reading the other person, winning presentation, etc.
To start off, here's my personal recommendation:
"Cheating Moth" (for misdirection and sleight-of-hand), where cheating is actually part of the game! (Does this conflict with the previous paragraph?! Hmmmm.......) It's a game where you have to ditch cards from your hand one at a time under the watch of a designated "guard bug", all while playing the "real" game. If the guard bug calls you out, you become the next "guard bug"; if he's late by a turn or wrong, he draws an extra card; no snitching allowed. While cheating is the name of the game, no lying is allowed either; you have to admit that you've been caught. Think UNO in an underground gambling ring played by card sharks! I can't think of a better board game for misdirection and sleight-of-hand artists!
I highly recommend the use of house rules; it's not stated, but I suspect the developers knew that different groups would prefer certain methods. My house rules are hands above the table, no "fake ditching", and no "excessive" motion.
"Yomi" (for mentalists and bluffing): Imagine a fighting game like Street Fighter or Tekken slowed down to become turn-by-turn. That's what the creator thought of with this complexified game of rock-paper-scissors (Blocks/Dodges > Attacks > Throws > Blocks/Dodges). It comes with special moves, power-ups, and HP counters. Aside from the nuances of the cost-benefits of each move, what does this have to do with being a magician? Bluffing and reading! In fact, "yomi" means "to read (a person)" in Japanese. According to the way the game is going, it might be more beneficial to block, but will they play into your expectations? This is where being "one-ahead" in the mind really helps, and you can try reading the poker faces of your opponent too.
These are my submissions. Any other recommendations? Happy playing for 2018!
To start off, here's my personal recommendation:
"Cheating Moth" (for misdirection and sleight-of-hand), where cheating is actually part of the game! (Does this conflict with the previous paragraph?! Hmmmm.......) It's a game where you have to ditch cards from your hand one at a time under the watch of a designated "guard bug", all while playing the "real" game. If the guard bug calls you out, you become the next "guard bug"; if he's late by a turn or wrong, he draws an extra card; no snitching allowed. While cheating is the name of the game, no lying is allowed either; you have to admit that you've been caught. Think UNO in an underground gambling ring played by card sharks! I can't think of a better board game for misdirection and sleight-of-hand artists!
I highly recommend the use of house rules; it's not stated, but I suspect the developers knew that different groups would prefer certain methods. My house rules are hands above the table, no "fake ditching", and no "excessive" motion.
"Yomi" (for mentalists and bluffing): Imagine a fighting game like Street Fighter or Tekken slowed down to become turn-by-turn. That's what the creator thought of with this complexified game of rock-paper-scissors (Blocks/Dodges > Attacks > Throws > Blocks/Dodges). It comes with special moves, power-ups, and HP counters. Aside from the nuances of the cost-benefits of each move, what does this have to do with being a magician? Bluffing and reading! In fact, "yomi" means "to read (a person)" in Japanese. According to the way the game is going, it might be more beneficial to block, but will they play into your expectations? This is where being "one-ahead" in the mind really helps, and you can try reading the poker faces of your opponent too.
These are my submissions. Any other recommendations? Happy playing for 2018!