Draven Reviews: Konxari Cards

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Product: Konxari Cards
Artist: Paul Michael Kane (Photographer)
Producers: The IRM Foundation
Link: http://www.konxari.com
Retail Price: $14.95 USD
Notes: This product is originally designed to be used as an alternative method of ghost hunting, and not intended for immediate magical presentation. However with some creative approaches this product can be an excellent selection for the bizarre worker.
Includes:
1 Deck of 88 Konxari cards
1 instruction booklet

Konxari cards (pronounced Kon-zar-ee) is a card divination process that has apparently been around since the ancient Egyptians were working on their next pyramid construction project. The process of divination used in this product is a process known as Cartomancy. Which is fortune telling or divination through the use of cards. Another Cartomancy system that is more well known to the general public is Tarot. The idea is a simple one. The reader (the person using the cards) will deal out a number of cards in a certain way, discard a small number of the dealt cards as an offering to the dead, and then slowly turn the remaining cards over interpreting the specific cards, their meanings, and their over all importance in the spread. The cards revealed are suppose to answer the questions of Who, What, Where, When, Why, How, The Problem, and The Solution.

The First Impression: My first impression actually preseeds me even opening the deck. I have to say that the IRM team's customer service response was amazing! They promptly responded to my emails requesting to review their product, they quickly dispatched a box of product to me to review, and they did it all with a smile and a friendly “thank you!” You can't beat customer service like that. They respond fast, ship fast, and provide a quality service. If their product is half as good as their service, then I'm sure this review will be a good one!

When I opened my box of product and got the Konxari cards in my hand I have to say the box looks good in a commercial trying to be creepy kind of way. The images on the box (a skull, ghost legs sticking out from under the bed, someone suffocating), the font used, and coloring surely set one's expectations high. The box is twice as wide as a normal deck of playing cards, but about the same in height. It's like you would place two decks of Bicycle rider backs side by side, and you've got a good idea of the size of the product I'm holding in my hands. I'm not sure if it's because of marketing or what, but there is a slightly misleading statement in the upper right corner of the box. It says “For 2 or more players”. The word “players” would suggest that this is a game, and the intentions of the cards, and instructions for handling would prove otherwise. Had I be the person in charge of graphic layout, I would have replaced the word “player” with the word “user”, but that's just my own preference.

The Open: The cards are packaged and wrapped in two packets. Since there's 88 cards in the deck, I'll assume the packets are 44 cards each, though I'll admit I didn't count them to make sure. The card backs have a nice, worn, old and withered look to them. There's a diagram on the back of the cards which shows the position of the cards when you lay them out in the spread. For someone whose not familiar with this product, or its use I think this is a nice touch. The card stock is stiff, perhaps stiffer than a normal deck of Bicycle rider backs. The cards also have a gloss finish which makes them slick. The cards don't fan well when done with one hand, however if you use both hands to fan them, the fan looks only slightly better. Obviously, these cards were not designed to fan or flourish, so this doesn't surprise me. The cards are broken up into different categories. There are six sensory cards, eight character cards, fifteen location cards, eight victim cards, ten time cards, nine obstacle cards, six equipment cards, twelve energy cards, and fifteen message cards. To add further complexity to the system each card also has either a letter or number in one corner and either a color or symbol in the other. Some quick examples of the cards that you'll get in this deck is, Murder, Girl, Possession, Revenge, Graveyard, Video, Curse, Bedroom, Dawn, and Tactile. The cards artwork is exceptional. The symbology is strong, and suggestive. There are nice little elements hinting at a more sinister meaning also layered into some of the cards. For example the character card of “Boy” shows a young boy playing with wooden blocks with letters on them. Those same blocks also just happen to be arranged in such a way to spell the word “devil”. Creepy.

Wear and Tear: I've been using the deck for over a week now, and it's holding up well against constant shuffling, cutting, travel, wear and tear. The card box is actually in worse condition than the cards taking most of the beating from travel, being shoved into and pulled out of book bags, etc. Whether your intending to use these cards for their intended purpose, or if you plan to use them for bizarre magic, I would recommend ditching the box all together and getting something like a wooden box at a craft store to keep your deck in. Removing the commercialization of the box the cards came in appearance will enhance the mood these cards invoke naturally with their appearance. The cards themselves are holding up well. They show little signs of crimping or paper separation at the corners. The cards are still pretty crisp to the touch and shuffle, and I suspect with proper care they'll last for a good long time. The deck is difficult to manipulate, flourish, shuffle, and cut, but only because (I suspect) there are 88 cards instead of the normal 52 that I'm used to working with. After working with the cards for a week, and change I've gotten better at swing cutting and packet control. While this terminology will mean nothing to the average reader, to the magicians it's critical. These cards will accept a crimp, but removing it is next to impossible. I think that is in part due to the type of card stock used, and the gloss finish I would say all the layman would need to know is handling this deck will be no different for you than handling a deck of Tarot cards, should you be exposed to those.

Instructions: The 32 page instruction booklet that comes with the product is reminiscent of the kind of instructions that would come with collectable playing card games such as Pokemon or Magic The Gathering from back in the day. The instructions are well written and include a brief two page history of Konxari before it goes into how to set the cards up to do a reading. The pictures in the instruction booklet are sharp and clear, which is nice. The booklet gives you a couple of suggestions on how to spread the cards out to do your reading, which on top of the classic spread, consists of a “crossing the bridge” spread, and instructions to use a pendulum with your cards. In each spread there is a certain number of cards that you'll never reveal, which is explained as an old long standing tradition of being an offering to the spirits of the dead. Other than the offering, no other explanation is given as to why you never use a small number of the cards in each reading. Apparently after all these years there are some traditions that still remain. There are 88 cards in all, and each card is layered with it's immediate meaning which is often synonymous with the name of the card, as well as alternative or additional meanings that appear in the form of letters, numbers, symbols or colors. Anyone with the instruction booklet by their side could learn to do readings with the cards in as little as just a few minutes of study, however finding out all the intricate ways the cards can work together and decoding all the symbology as it applies to the immediate reading that you are doing could take years to master. The weekend warrior who just wants to have fun spooking out some friends, or the serious dedicated student who is always looking improve their knowledge, this product has a little something for everyone.
 
My First Reading Experience: I wanted to test the accuracy of the cards for myself, so I gathered my best friend and my wife along side a family heirloom of a photograph of my father, now passed. We gathered in a dark room of the house where no one would be around to disturb us. We lit a few candles and dealt out the cards in the classic cross within the circle pattern. We asked to speak to any spirits that wanted to talk with us, but in specific we asked to speak with my father. The cards in the spread came up in the order of reveal: Memory, Hatred, Cellar, Aura, Love, Honor, Possession, and Space. My immediate interpretation is that I certainly contacted something from my past. The questions you are suppose to ask is Who, What, Where, Why, How, The Problem, and the Solution. Though the order of the questions don't necessarily need to follow the order of the cards reveal. A few things stood out at me. One the Hatred card, and the Cellar card. Growing up in the house that my father eventually died in, I was convinced that the basement was haunted. Not just by a ghost, but by a powerful and malignant spirit hell bent on scaring the crap out of my younger self. Even to this day I'm can recall the strong desire to not go into the basement alone after dark as a young child. Of course Love and Honor are both cards that I associate with my father, as he loved his family very much and had a strong since of honor and duty, as his dying wish was for me to look out after my mom after his parting. The Space, Aura, and Possession cards don't really make sense. I've never dealt with a possession, nor was my fathers spirit ever encountered in such a fashion after his passing. I can't see aura's so I can't tell if any ones aura changed during the reading, and space as the “solution” could mean that distance from the home solves my problem of being vexed by the ghostly troubles of that “thing” in my basement. To which I must reply “Well duh” to the cards sense of tongue-in-cheek logic. Once I had finished reading the cards, I asked my friend and wife if they had any insight. My friend had nothing, my wife made the observation that the Hatred card could symbolize how I felt about my mom's boyfriend post my fathers death. Well it's no secret that I hated that man during my years at home, and perhaps the possession card -could- be applied to mean that I was possessed with the hatred that I had for him. Of course Space was the final solution that allowed the healing process to begin between me and him.

Now I'm a skeptic so naturally my mind immediately looks for logical, psychological, physical, or natural solutions to any seemingly paranormal encounter. Spirit boards (or cards in this case) is no exception. I've got to be honest, these cards are layered with so many meanings, rich symbology, alternative ways of viewing the cards, and exceptions to the rules that you could pretty much come to any solution you wanted by looking at the cards and stretching their meanings to fit any questions you'd want answered. In fact, you would probably draw more significant connections from the cards when used in a situation where the reader or participants were more connected to the spirits or hauntings emotionally than in a situation where they know nothing about the situation, or spirits inhabiting an area. To give an example, the Possession card could (and usually does) speak of the kind of thing that happens when a spirit or demonic force takes over a living persons body. However it could also mean the material things that we own in life. If applied to the latter, then it could be reasoned that the cards were speaking of the heirloom that we had present as a way of anchoring my fathers spirit to our session. Do you see how stretching the meaning of a card to apply to your personal situation creates a universal application that would appeal to anyone, anytime, anywhere, for anything? Did I really reach out and make contact with the spirit of my father, that thing in my basement, or someone on the other side that knows of my personal history, or did I simply read what I wanted to by trying to connect meaning to the cards based off my own history and experiences? I think I have the answer myself that will satisfy my question here, but I'll leave you to draw your own conclusions from my experience.
 
Bizarre Magic Applications: For a magician who wants to use cards to help tell a creepy story and connect their audiences with a paranormal experience these cards are a wonderful tool! The beautiful pictures, suggestive symbology, and layered meanings means that even when being used as a cold reading tool, these cards will surely connect you with your audience on an emotional level. Since these cards aren't designed to be used initially for magic tricks the performer would need to craft the effect wholesale from the deck, but I imagine it would be well worth it.


Ghost Hunting Applications: Most of the professional ghost hunters that I've worked with advise against using things like Ouija boards, or oracle cards of this sort because they think the devices open doorways into the spirit world that allow just about anything to walk through. This includes a lot of negative spirits, and energy (like demons) that you're probably better off not dealing with. Unless you're into that sort of thing, then hey what ever blows your skirt up. However, to those who do want a little something extra in your arsenal of things to use on a hunt, or if you want something portable and fun to bring along to your next sleep over to scare your friends with then this deck of cards will certainly do the trick. In fact I'd even be interested in hearing back from any of my paranormal investigating friends on their experiences when they used this deck out on their hunts. So if you've used this deck before on a ghost hunt or investigation, please write me at draven@exomagic.com and let me know your experiences! Maybe I'll post them in an update sometime in the future.

Overall Impression: Honestly, I liked the cards. I think they look great. They feel a bit stiff, but hey, what do you want from a product that isn't designed by or for magicians? They shuffle, and they hold up well over the course time with constant use. So they serve their purpose. I've experimented with the divination side of the cards, and my first experience yielded some eerie results that did parallel my childhood and a portion of my life that my father would have been familiar with. The cards also have wonderful applicative opportunity to be added to my bizarre act, and serve as a good centerpiece of any fortune telling gig I go out on. Lets face it, we as a society are mystified by the nature of things that we can't explain, and there is nothing to us more mysterious (and scary) as death and dying. No matter where you go in the world you are always going to encounter people who want answers to the questions that haunt them the most. If you can provide them those answers, whether be it through reading palms, staring into crystal balls, or using Konxari cards you can bring them a piece of mind they won't find anywhere else. If you can do it while showcasing it as a bit of theater and good entertainment, then more power to you! What ever your ultimate goal for the cards are, ghost hunting, spirit theater, spooking your friends, or personal entertainment, these cards are a fun was of achieving those goals.
 
When I give my product scores below I am measuring them on a scale of 1 to 10. 1 Being absolute the worst score possible, and 10 being the absolute best, making a score of five average. The five points that I grade upon is Product Quality, Instructions, Product Look & Feel, Performance Quality and Over all Quality.

Product Quality: 7
The product is fair of price, and the customer service is wonderful.

Instructions:8
I felt the instructions were well written, and offered some great alternatives to help expand your ability to read the cards. They also provide you links to the products web page for additional support.

Product Look & Feel: 7
My score here reflects my opinion of the product from someone with an interest in paranormal investigation, as well as someone who looks at the product from a theatrical presentation side. With that being said, please let me say that I think these cards look great image wise! But when it comes to the quality of the card stock the magician side of me kicks in and becomes temperamentally objective. I'm not too crazy about the finish or the card stock. However, being a magician who is used to working with high quality decks of cards I also realize that I'm outside the normal demographic range for the target audience. Card stock and finish aside, I wouldn't let that impair my purchase of the cards. The artwork is phenomenal, and I think that is the important part. I can suffer through the rough mechanical workings of the deck in my show. I can make the deck work for me, the one thing I couldn't control would be the images. If the images were awful, no amount of card mastery in the world would breathe life back into the deck.

Performance Quality: 6
The serious application of the cards for their intended ghost hunting purposes yields results of varied and controversial nature. Since the objective of this article is to review the product I'll leave the individual to come to their own conclusions about the spiritual nature of this product for themselves. However from a theatrical, magicians point of view this product is full of wonderful and amazingly spooky opportunities that should be capitalized upon! Whether you're doing spirit theater, séance work, bizarre magic, or spooky effects, this deck is sure to enhance your presentation. Of course you'll have to craft your own applications, but that's half the fun! All it takes is a little creativity.

Over All Quality: 7
I like the product, and I do recommend it. I look forward to working this into my bizarre act somehow.
 
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