I agree to more Mentalism.
Mind you that there is a lot out there already, but you can turn almost anything into a Mentalism type of effect.
For example, this is how I use "Control":
I start with a basic ACR, one where the spectator thinks their card is lost in the deck.
I then tell the spectator that I am going to "cross into the world where ghosts reside" to invisibly find the card in the middle of the deck and place it on the top.
Then I perform "Control" and you can guess the rest.
The point is that almost any trick can turn into a Mentalism trick with the right pratter.