The problem is that, no one is willing to step outside of a their bubble and give themselves some variety every once in a while. While calling everyone: "n00b" isn't exactly in good taste, I will agree that people are narrow minded and aren't open to new ideas and tend to want to have everything 100% "DnD speed" rather than focus on learning new things. It's nice to have things that smooth but sometimes extra for individual moves won't create smoothness for a routine of moves. It's not even about having "original moves" it's about expanding your horizons and learning as much as you can about the art. I hate the talk about "original moves" when all it is, is a finger placement change and a new packet toss in there somewhere. People believe if the create "original moves" that's the only way people will accept that as "great" manipulators. Juggling 3 playing cards is not very "original" but it sure hard and you never see anyone attempting it on the Internet except for Jerry. Originality should ALWAYS go for your performing or external structure. How you act, what's your persona, how you present routines, what lines do you use, the way you dress, are you funny or dead serious. Those are the things that matter. ALWAYS look through the eyes of the laymen, and you'll take yourself in a new direction for your manipulation.